Vue实现利用Three.js导入URDF机械臂模型并控制其运动记录
<template>
<div id="app">
<canvas id="canvas"></canvas>
</div>
</template>
<script>
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
import { URDFLoader } from 'three-urdf-loader';
export default {
name: 'App',
data() {
return {
scene: null,
camera: null,
renderer: null,
robot: null,
mixer: null,
clock: new THREE.Clock(),
controls: null,
};
},
methods: {
init() {
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
this.renderer = new THREE.WebGLRenderer({ antialias: true });
this.renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(this.renderer.domElement);
let loader = new URDFLoader();
loader.parse('path/to/your/urdf/file.urdf', (robot) => {
this.robot = robot;
this.scene.add(robot);
this.camera.position.z = 5;
});
let dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('path/to/draco/gltf/decoder/');
let gltfLoader = new GLTFLoader();
gltfLoader.setDRACOLoader(dracoLoader);
// 加载动画
gltfLoader.load('path/to/your/animated/gltf/file.gltf', (animated) => {
this.mixer = new THREE.AnimationMixer(animated.scene);
animated.scene.rotation.set(-Math.PI / 2, 0, 0);
this.scene.add(animated.scene);
animated.animations.forEach((clip) => {
this.mixer.clipAction(clip).play();
});
});
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.animate();
},
animate() {
requestAnimationFrame(this.animate);
this.renderer.render(this.scene, this.camera);
if (this.mixer) {
this.mixer.update(this.clock.getDelta());
}
}
},
mounted() {
this.init();
}
};
</script>
<style>
#canvas {
width: 100%;
height: 100%;
}
</style>
这个代码实例展示了如何在Vue应用中使用Three.js和相关加载器来加载URDF格式的机械臂模型,并且控制模型的动画播放。代码中包含了相机设置、场景渲染、动画播放控制等功能。这个实例可以作为开发者学习和实践如何在Web环境中集成和使用Three.js来展示复杂3D模型的一个很好的起点。
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