一篇文章了解 threejs 在 vue 项目中的基本使用
<template>
<div id="container"></div>
</template>
<script>
import * as THREE from 'three';
export default {
name: 'ThreeJsComponent',
mounted() {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const animate = function () {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
}
}
</script>
<style>
#container {
height: 100vh;
}
</style>
这段代码在Vue组件的mounted
生命周期钩子中初始化了一个Three.js场景,创建了一个3D立方体,并设置了相机、渲染器,然后开始了循环动画渲染流程。这是Three.js在Vue项目中的一个基本用法示例。
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