Three.js学习2:页面引入 Three.js
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在HTML页面中引入Three.js,通常有以下几种方式:
- 通过CDN引入:
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
- 本地引入(将Three.js文件下载到本地项目目录):
<script src="path/to/three.min.js"></script>
- NPM安装:
npm install three
然后在JavaScript文件中引入Three.js:
import * as THREE from 'three';
以下是一个简单的HTML页面示例,使用CDN方式引入Three.js:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Three.js Example</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
</head>
<body>
<script>
// 这里是你的Three.js代码
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 示例:创建一个立方体
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
// 旋转立方体
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
这个页面创建了一个简单的3D场景,包含一个旋转的立方体。
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