flutter+go构建的即时通讯app,ChatCraft
由于ChatCraft是一个完整的应用程序,并且涉及到客户端和服务器端的代码,我们无法提供所有的源代码。但是,我们可以提供一个简化的例子,展示如何使用Flutter和Go构建一个简单的即时通讯系统。
服务器端 (Go):
package main
import (
"net"
"log"
"fmt"
)
func main() {
listener, err := net.Listen("tcp", "localhost:8080")
if err != nil {
log.Fatal(err)
}
defer listener.Close()
fmt.Println("Listening on localhost:8080")
for {
conn, err := listener.Accept()
if err != nil {
log.Print(err)
continue
}
go handleConn(conn)
}
}
func handleConn(conn net.Conn) {
defer conn.Close()
for {
buf := make([]byte, 512)
n, err := conn.Read(buf)
if err != nil {
log.Print(err)
return
}
go broadcast(buf[:n])
}
}
func broadcast(msg []byte) {
// 这里可以实现将消息发送给所有客户端的逻辑
fmt.Println("Broadcasting message:", string(msg))
}
客户端 (Flutter):
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:web_socket_channel/io.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: ChatScreen(),
);
}
}
class ChatScreen extends StatefulWidget {
@override
_ChatScreenState createState() => _ChatScreenState();
}
class _ChatScreenState extends State<ChatScreen> {
IOWebSocketChannel _channel;
@override
void initState() {
super.initState();
_connect();
}
@override
void dispose() {
_channel.sink.close();
super.dispose();
}
void _connect() {
// 替换为你的服务器地址
var url = 'ws://localhost:8080';
_channel = IOWebSocketChannel.connect(url);
_channel.stream.listen(_handleData, onError: _handleError);
}
void _handleData(dynamic message) {
print('Received message: $message');
}
void _handleError(Object error) {
print('Error: $error');
}
void _sendMessage(String message) {
_channel.sink.add(message);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('ChatCraft')),
body: Padding(
padding: const EdgeInsets.all(25.0),
child: Column(
children: <Widget>[
Expanded(
child: ListView.builder(
reverse: true,
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