深入理解Flutter动画原理
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import 'package:flutter/material.dart';
 
void main() => runApp(MyApp());
 
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: HomePage(),
    );
  }
}
 
class HomePage extends StatefulWidget {
  @override
  _HomePageState createState() => _HomePageState();
}
 
class _HomePageState extends State<HomePage> with SingleTickerProviderStateMixin {
  AnimationController controller;
  Animation<double> animation;
 
  @override
  void initState() {
    super.initState();
    controller = AnimationController(
      duration: const Duration(seconds: 2),
      vsync: this,
    );
    animation = Tween<double>(begin: 0, end: 300).animate(controller)
      ..addListener(() => setState(() {}));
    controller.forward();
  }
 
  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
 
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Container(
          margin: EdgeInsets.symmetric(vertical: 10),
          height: animation.value,
          width: animation.value,
          child: FlutterLogo(),
        ),
      ),
    );
  }
}这段代码创建了一个简单的Flutter应用,其中包含了一个动画控制器和动画对象。动画对象会在2秒内从0增加到300,控制一个Flutter徽标的大小,从而展示了Flutter中动画的基本原理。代码示例中使用了AnimationController、Tween和CurvedAnimation,并展示了如何在initState方法中启动动画。
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