flutter 充电气泡
在Flutter中创建一个充电气泡组件可以通过自定义CustomPainter
来实现。以下是一个简单的示例,展示了如何创建一个类似于iOS的充电气泡效果。
import 'package:flutter/material.dart';
class ChargingBubble extends CustomPainter {
final double progress; // 充电进度 0.0 到 1.0
final Color color; // 充电气泡颜色
ChargingBubble({this.progress = 0.0, this.color = Colors.blue});
@override
void paint(Canvas canvas, Size size) {
final double radius = size.width / 2;
final Rect rect = Rect.fromLTWH(0.0, 0.0, size.width, size.height);
final Paint paint = Paint()..color = color;
// 绘制底部圆角矩形
final RRect roundedRect = RRect.fromRectAndRadius(rect, Radius.circular(size.width / 2));
canvas.drawRRect(roundedRect, paint);
// 绘制顶部圆形
canvas.drawCircle(Offset(radius, 0.0), radius, paint);
// 绘制进度圆弧
final double progressRadius = radius * 0.8;
final Rect progressRect = Rect.fromLTWH(size.width / 2 - progressRadius, size.height / 2 - progressRadius, progressRadius * 2, progressRadius * 2);
final Paint progressPaint = Paint()
..color = color
..strokeWidth = 2.0
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round;
canvas.drawArc(progressRect, -pi / 2, progress * pi, false, progressPaint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
void main() {
runApp(MaterialApp(
home: Scaffold(
body: Center(
child: CustomPaint(
size: Size(100, 180),
painter: ChargingBubble(progress: 0.5, color: Colors.green),
),
),
),
));
}
这段代码定义了一个ChargingBubble
类,它继承自CustomPainter
。在paint
方法中,我们首先绘制了一个圆角矩形作为充电气泡的底部,然后在其上绘制了一个圆形代表充电气泡的顶部,最后绘制了一个圆弧表示充电进度。
在main
函数中,我们创建了一个ChargingBubble
对象,并通过CustomPaint
控件将其绘制在屏幕上。你可以通过调整progress
和color
属性来改变充电气泡的进度和颜色。
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