Java中使用RedisTemplate+Lua脚本实现分布式Redis令牌桶限流
import org.springframework.data.redis.core.StringRedisTemplate;
import org.springframework.data.redis.core.script.DefaultRedisScript;
import java.util.Collections;
// 使用Lua脚本在Redis中实现令牌桶限流
public class LuaTokenBucketRateLimiter {
private final StringRedisTemplate redisTemplate;
private final DefaultRedisScript<Long> luaScript;
public LuaTokenBucketRateLimiter(StringRedisTemplate redisTemplate) {
this.redisTemplate = redisTemplate;
// Lua脚本用于令牌桶限流
String luaScriptSource =
"local key = KEYS[1] " +
"local limit = tonumber(ARGV[1]) " +
"local current = tonumber(redis.call('get', key) or '0') " +
"if current + 1 > limit then return 0 else " +
" redis.call('INCRBY', key, '1') " +
" redis.call('EXPIRE', key, '10') " +
" return 1 " +
"end";
this.luaScript = new DefaultRedisScript<>();
luaScript.setScriptText(luaScriptSource);
luaScript.setResultType(Long.class);
}
public boolean isAllowed(String key, int limit) {
Long isAllowed = redisTemplate.execute(luaScript, Collections.singletonList(key), Collections.singletonList(String.valueOf(limit)));
return isAllowed == null ? false : isAllowed.intValue() == 1;
}
}
这段代码展示了如何使用Lua脚本和StringRedisTemplate
来实现一个简单的令牌桶限流器。isAllowed
方法会检查当前请求是否超过了限制,如果没有则允许通过并更新令牌桶状态。这个例子简单明了,并且可以作为在实际应用中实现更复杂限流逻辑的基础。
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