three.js+vue实现酷炫三维地图web3d大屏可视化GIS地图
以下是一个简化的代码示例,展示了如何在Vue组件中集成Three.js来创建一个基本的3D地图可视化:
<template>
<div ref="threeContainer"></div>
</template>
<script>
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
export default {
name: 'ThreeDMap',
mounted() {
this.initThreeJS();
this.loadEnvironmentMap();
this.loadModel();
this.addControls();
this.animate();
},
methods: {
initThreeJS() {
const width = this.$refs.threeContainer.clientWidth;
const height = this.$refs.threeContainer.clientHeight;
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize(width, height);
this.$refs.threeContainer.appendChild(this.renderer.domElement);
this.camera.position.z = 5;
},
loadEnvironmentMap() {
const loader = new RGBELoader()
loader.load('./textures/envMap.hdr', (texture) => {
this.scene.environment = texture;
});
},
loadModel() {
const loader = new GLTFLoader();
loader.load('./models/map.gltf', (gltf) => {
this.scene.add(gltf.scene);
});
},
addControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
},
animate() {
requestAnimationFrame(this.animate);
this.controls.update();
this.renderer.render(this.scene, this.camera);
}
}
};
</script>
<style>
div {
width: 100%;
height: 100vh;
}
</style>
这个例子中,我们创建了一个Vue组件,其中包含了Three.js的初始化、环境光照加载、3D地图模型加载以及轨道控制的基本实现。这个简化的代码展示了如何将Three.js集成到Vue项目中,并实现基本的3D地图可视化功能。
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