Flutter动画:用Flutter来实现一个拍手动画
在Flutter中实现一个拍手绘画的功能,可以使用CustomPainter
来绘制图形,并使用GestureDetector
来监听用户的触摸事件以便进行绘制。以下是一个简单的例子:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: SignatureScreen(),
),
),
);
}
}
class SignatureScreen extends StatefulWidget {
@override
_SignatureScreenState createState() => _SignatureScreenState();
}
class _SignatureScreenState extends State<SignatureScreen> {
final List<Offset> _points = [];
void _addPoint(Offset point) {
setState(() {
_points.add(point);
});
}
void _clear() {
setState(() {
_points.clear();
});
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (TapDownDetails details) => _addPoint(details.globalPosition),
onTapUp: (TapUpDetails details) => _addPoint(details.globalPosition),
onTapCancel: () => _clear(),
child: CustomPaint(
painter: SignaturePainter(_points),
),
);
}
}
class SignaturePainter extends CustomPainter {
SignaturePainter(this.points);
final List<Offset> points;
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
..color = Colors.black
..strokeCap = StrokeCap.round
..strokeWidth = 5.0;
for (int i = 0; i < points.length - 1; i++) {
if (points[i] != null && points[i + 1] != null) {
canvas.drawLine(points[i], points[i + 1], paint);
}
}
}
@override
bool shouldRepaint(SignaturePainter oldDelegate) {
return oldDelegate.points != points;
}
}
这段代码定义了一个名为SignatureScreen
的有状态Widget,它使用GestureDetector
来监听触摸事件,并在用户触摸时更新一个_points
列表。_SignatureScreenState
还有一个_addPoint
方法,该方法将用户的触摸点添加到列表中。
SignaturePainter
是一个CustomPainter
,它使用Canvas
来绘制_points
列表中的点,将它们连成一条线。当points
列表发生变化时,shouldRepaint
返回true
,触发重绘。
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