在Flutter项目中添加iOS小组件,你需要使用Flutter的平台特定代码来集成小组件。以下是一个简化的步骤和示例代码:
- 在iOS项目中创建小组件。
 - 在Flutter项目中,使用
flutter create --template=plugin --org com.example my_flutter_plugin命令创建一个新的插件项目。 - 实现
FlutterPlugin接口以及小组件的逻辑。 - 打包插件并在pubspec.yaml中添加依赖。
 - 在Flutter项目中使用小组件。
 
示例代码:
// my_flutter_plugin/lib/my_flutter_plugin.dart
import 'package:flutter/services.dart';
 
class MyFlutterPlugin {
  static const MethodChannel _channel =
      const MethodChannel('my_flutter_plugin');
 
  static Future<String?> get platformVersion async {
    final String? version = await _channel.invokeMethod('getPlatformVersion');
    return version;
  }
}
// 在你的Flutter小部件中使用
import 'package:my_flutter_plugin/my_flutter_plugin.dart';
 
void main() {
  runApp(MyApp());
}
 
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Plugin example app'),
        ),
        body: Center(
          child: Text(
            'Version: ${MyFlutterPlugin.platformVersion}',
          ),
        ),
      ),
    );
  }
}在iOS部分,你需要实现小组件的协议并处理小组件的生命周期及用户交互。
// MyFlutterPlugin.swift
import Flutter
import UIKit
 
public class MyFlutterPlugin: NSObject, FlutterPlugin {
  static var channel: FlutterMethodChannel?
 
  public static func register(with registrar: FlutterPluginRegistrar) {
    let channel = FlutterMethodChannel(name: "my_flutter_plugin", binaryMessenger: registrar.messenger())
    let instance = MyFlutterPlugin()
    registrar.addMethodCallDelegate(instance, channel: channel)
    self.channel = channel
  }
 
  public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
    if call.method == "getPlatformVersion" {
      result("iOS " + UIDevice.current.systemVersion)
    } else {
      result(FlutterMethodNotImplemented)
    }
  }
}在iOS的AppDelegate.swift中注册插件: